Escape Games Point & Click Platformer Physics Games Puzzle Games

The Room Tribute walkthrough


The Room Tribute walkthrough
The Room Tribute is a new point and click adventure game from newgrounds. To record everything, buy the recorder and place it on the living room phone. To cool off, stand near the fridge and open the freezer door. The Room Tribute medals guide and The Room Tribute good ending. Play it here.

The Room Tribute walkthrough

The Room Tribute medal guideMedals:
Nastwich (10) - Make a sandwich with drain cleaner, the rat, and the sponge
The Johnny (10) - Order a hot chocolate, medium, from the coffee shop
Best Friend (25) - win the fistfight with Mark (day 9, party)
Bookworm (25) - read Denny's journal every day. Easiest to do it first thing
Bugged (25) - First day, go to the electronics store and buy the tape recorder, and put it behind the phone in your living room. Listen to it on days 3, 4 and 9 after the party
Destroyer (25) - Smash everything in the living room and upstairs when raging (day 9, party)
Payback (25) - Go to the bank while raging and kill your boss (day 9)
Pusher (25) - Win the pushing contest with Mark (day 9, party)
Rainmaker (25) - Track down Chris R on the race course when raging and kill him (day 9)
Runner (25) - Win the footrace with Mark
The Room (25) - When raging, punch the crack to the right of Denny's room, and enter the hole (day 9)
Perfect Drug (50) - In each fight round with Chris R., taunt/glamor first and then throw something at him with perfect aim
Quarterback (50) - Perfect pass every time
Receiver (50) - Catch the ball every time
The Machine (50) - Collect all the spoons, and it will be activated at the end of the game (below)
Unsee (50) - See 6 things that should be unseen (below)

To activate the machine, you need spoons:
1 - sinister spoon - on the skeleton in the alley
2 - stone spoon - on the ground at the left-most screen
3 - shank spoon - in the jail cell
4 - chlorophyl spoon - in the bushes in the park
5 - kitchen spoon - in the kitchen, on the table
6 - flower spoon - in the window of the flower shop
7 - A.I. spoon - on the ghetto blaster in the electronics shop
8 - time spoon - on the Delorian
9 - wood spoon - on the left tree trunk at the entrance to the park
10 - fire spoon - in the fire in Mark's room

Things that cannot be unseen:
Day 1 - go to Mark's room
Day 1 - instead of going upstairs right away when it's nap time, go to the kitchen and come back
Day 3 - after taking Denny home, go back in his room
Day 6 - after playing tuxedo football, before washing, go into Mark's room
Day 7 - after leaving the coffee shop from meeting with Mark, go back in
Day 9 - after leaving the main room for work, immediately go back in

Bookmark and Share
If you enjoyed this post please subscribe to Keybol with your email address or hit +1:Delivered by FeedBurner

2 comments:

Miguel (Homepage) said...

how do you pass perfectly in this game?

CrashGordon94 (Homepage) said...

You just click with the green bit in the middle is lit up, just a matter of timing

Post a Comment

Blog Archive